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Armor materials marmoset toolbag 3
Armor materials marmoset toolbag 3










armor materials marmoset toolbag 3

The refraction shader works best when each element is a separate object, for instance both the glass and liquid are separate objects, which enables the refraction shader to sort properly. The refraction shader can be found in the Transparency module and has parameters to set the Index of Refraction, Caustics, and load a mask to blend between the Refraction and standard Lambertian shading models. The refraction shader is perfect for glass, liquids, and transparent/refractive materials of various sorts. Most material parameters are supported, such as Albedo Color, Emissive, UV tiling, and more. You can add and edit keyframes manually with the Keyframe Editor as well. With Autokey enabled, changes to your materials will be recorded.

armor materials marmoset toolbag 3

The Baker has seen its share of attention too, including a number of handy new additions, improvements, and fixes.ĭownload the latest installer from the Toolbag 3 product page, or launch Toolbag 3 to get the patch. Highlighting the release is material animation support and a shiny new refraction shader. To show our love, we’ve released a free update for Valentine’s day! Toolbag 3.02 adds a number of new features and bug fixes.












Armor materials marmoset toolbag 3